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Onimusha: Way of the Sword proves the parry formula is far from stale, you just need to get freaky with it

Parry fatigue? Not me.

Onimusha: Way of the Sword proves the parry formula is far from stale, you just need to get freaky with it

Onimusha: Way of the Sword demonstrates that the parry formula isn't stale, as long as it's used creatively. This game has broken new ground with its parry mechanics, offering multiple options for players to counter enemy attacks. The basic parry builds up a meter, allowing the advanced deflect ability to be used when its meter is full.

The Issin counter, a risky but rewarding option, requires precise timing and telegraphed attacks to bait it out. Onimusha's multiple parry buttons create a toolbox of ripostes, encouraging players to make daring plays and maintain a balance between risk and reward. The game's minigame between parrying and deflecting keeps the action engaging and dynamic, much like DDR's multiple directional arrows.

While some games may overuse the parry mechanic, Onimusha proves that it can be innovative and enjoyable when implemented well. There's still potential for more creative parry systems, and developers should keep exploring new ways to make defensive moves exciting and rewarding.

Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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