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From eating the elderly to selling kids, Afterworld gives you the freedom to do terrible things in the post-apocalypse — 'We shouldn't judge the player' says director

From eating the elderly to selling kids, Afterworld gives you the freedom to do terrible things in the post-apocalypse

From eating the elderly to selling kids, Afterworld gives you the freedom to do terrible things in the post-apocalypse — 'We shouldn't judge the player' says director

Afterworld, an upcoming strategy game from Paradox Interactive, thrusts players into a post-apocalyptic North America where they must build and manage their own society. Director Dan Lind emphasized the game's focus on delivering players the freedom to make and live with the consequences of their terrible choices.

Lind explained that emergent narratives might arise from situations such as taking in an entire colony of elderly individuals due to technological advancements that extend life but reduce their ability to contribute to society. In these scenarios, players could resort to extreme measures like euthanasia or societal shifts like becoming vegetarian to ensure collective survival.

Beyond internal decisions, Afterworld also features players interacting with powerful tyrants ruling large parts of the wasteland. The director hinted at complex political storylines that could emerge from betrayals, subjugation, and the need to manage relationships with these ruthless leaders.

Notably, Lind stated that the game will not judge or penalize players for engaging in morally questionable actions like cannibalism or selling fellow citizens. He noted that while such behavior may strain the population's trust in their leader, it is a consequence of living in a lawless post-apocalyptic world. This emphasis on unfettered freedom is a key selling point for Lind, given the typical expectations of societal norms in a post-apocalyptic setting.

He expressed excitement to witness the varied, unexpected outcomes players will create as Afterworld launches.

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