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Traceroute devlog #6

This week I finally got to watch something run that had existed only as a paragraph in a planning document for months. An automated pipeline that generates a new puzzle on its own schedule, hands it…

Open Source Contribution

Hello folks, this is my first Dev post. I was searching for some good repos for open source contributions. As i have completed last year Hacktoberfest, i am not newbie but also i haven't contributing…

I Compared 4 Dungeon Generation Algorithms. One of Them Never Works.

Four algorithms. Same grid. Very different dungeons. I implemented BSP trees, cellular automata, random walk, and room placement, ran each one 20 times on an 80x40 grid, and measured everything…

  • BSP tree algorithm offers most structured layout with 100% connectivity
  • Cellular automata produces cave systems with 0% connectivity
  • Random walk and room placement maintain 100% connectivity but slower generation

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