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Until Dawn 2 Was Co-Developed by Dispatch Developer AdHoc Studio

AdHoc Studio, the team behind Disptached, helped develop Until Dawn 2.

Until Dawn 2 Was Co-Developed by Dispatch Developer AdHoc Studio

Firesprite, the developer behind the horror game Until Dawn 2, has revealed that they collaborated with AdHoc Studio, the creators of the critically acclaimed title Dispatch. In a recent PlayStation Blog post, Firesprite confirmed that AdHoc was instrumental in shaping the narrative of the upcoming sequel. This partnership is expected to result in a more captivating experience, complete with tough choices that influence the branching storyline.

The statement from Firesprite emphasizes the depth and richness of the new game, boasting engaging characters, witty dialogue, tense relationships, and morally challenging decisions, as well as, of course, a fair share of gruesome fatalities.

AdHoc Studio, established about a decade ago, launched its inaugural game last year. The team boasts a roster of talented individuals who previously worked with notable studios such as Telltale, Ubisoft, and Night School Studio, which has equipped them with the narrative prowess necessary to handle ambitious projects such as Dispatch.

Despite its relatively recent inception, AdHoc quickly gained recognition in the gaming industry, leading to their involvement in Until Dawn 2. The exact timeline of their partnership with Firesprite is unclear, but it's plausible that AdHoc joined the project relatively recently, possibly due to Dispatch's success or AdHoc's ability to demonstrate their potential earlier.

Firesprite also announced that Until Dawn 2 will be released on PS5 in January 2025, a launch date that surpassed expectations. The game was initially announced earlier this summer and will reintroduce familiar characters, notably Dr. Hill from the previous installment. Cade Onder, a freelancer for IGN's news team, covers various forms of entertainment, with a focus on gaming, film, and beyond.

Written by urgent.news from IGN's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at ign.com →

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