RPCS3 emulator devs slam Nvidia DLSS 5 as 'AI-slop generator' — says industry pushing 'more upscalers and frame generation to hallucinate games and hide their lack of optimisation'
RPCS3 explains why modern temporal upscalers are difficult to implement in PS3 emulation as modders continue experimenting with the leaked DLSS 5 DLL.
The RPCS3 emulator developers have slammed Nvidia's DLSS 5 technology, describing it as an "AI-slop generator." Several modders managed to port the technology to various games following a leak of the neural-rendering tech before its official launch. RPCS3 stated on X, "Whilst the gaming industry pushes more upscalers and frame generation to hallucinate games and hide their lack of optimisation, we do not ship any of that slop."
The developers argue that the gaming industry's focus on upscalers and frame generation is driven by a desire to hide poor optimization rather than improve the gaming experience. They emphasize that emulators aim to provide a quality gaming experience on a wide range of hardware, not just high-end setups. RPCS3's current upscaling relies on spatial methods like FSR 1, bilinear, and nearest-neighbor scaling due to the difficulty of implementing temporal upscalers in PS3-era games.
DLSS 5, set to officially launch with NBA2K27, uses 3D-guided neural rendering to achieve photorealistic visuals by analyzing game engine inputs. Despite its advanced capabilities, the AI model is resource-intensive, and gamers can expect a decrease in frame rates when using DLSS 5. Nvidia has confirmed that the technology will only be compatible with specific RTX 50-series GPUs and GeForce Now.
Written by urgent.news from Tom's Hardware's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.