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Guild Wars 3's approach to combat and movement is like nothing I've ever seen in an MMO before: 'One of our big goals when we make a new game in the Guild Wars franchise is to set out and try new things'

Wall running, mantling, aerial attacks, multiplayer combos—it's a lot of new stuff.

Guild Wars 3's approach to combat and movement is like nothing I've ever seen in an MMO before: 'One of our big goals when we make a new game in the Guild Wars franchise is to set out and try new things'

Guild Wars 3 presents a radically different approach to combat and movement in an MMO setting. ArenaNet, the studio behind the franchise for over two decades, has made a deliberate effort to innovate and push the genre forward with this new installment. The game takes players back in time 1,000 years to Orr, a lush, post-apocalyptic wilderness teeming with spirits.

This era, just before the first Guild War, offers a fresh perspective on the origins of the Guild Wars franchise. One of the key aspects of Guild Wars 3 is its movement system, which sets it apart from other MMOs. The game features mantling, wall running, and gliding in all directions, with speed playing a crucial role in combat.

The momentum system allows players to seamlessly transition between different forms of movement, creating a more fluid and action-oriented combat experience. Combat in Guild Wars 3 is also more physical and visceral, with players able to knock enemies around, be knocked around themselves, and utilize environmental features like walls and ledges to their advantage.

The game's classes feature unique skills that enhance these abilities, creating a system similar to multiplayer combos. This innovative approach to movement and combat promises to make Guild Wars 3 a standout in the MMO landscape.

Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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