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"You can’t just throw new people at that problem": Bethesda devs doubt future Elder Scrolls and Fallout games will have the same "quality level", after losing seasoned staff to Xbox cuts

Unionised Bethesda Games Studios staff embroiled in Microsoft's latest round of mass layoffs have expressed further doubts about the company's ability to create games at the "quality level" of the very bestest Elder Scrolls and Fallout projects, as they continue to haggle with Microsoft over severance terms. Read more

"You can’t just throw new people at that problem": Bethesda devs doubt future Elder Scrolls and Fallout games will have the same "quality level", after losing seasoned staff to Xbox cuts

Recent mass layoffs at Bethesda Games Studios have left unionized staff questioning the company's ability to maintain the high quality of its Elder Scrolls and Fallout titles. Anne Barrett, a gameplay engineer and union representative, expressed her shock at being brought into a short meeting to discuss sudden career-ending cuts.

She criticized the loss of experienced staff who had been instrumental in the studio's success, stating that it would be impossible to replicate their expertise. Barrett believes that without the institutional knowledge and proprietary technology of seasoned employees, the remaining team will struggle to create games of the same caliber.

However, Bethesda maintains confidence in its ability to continue producing top-tier games despite the recent changes.

Written by urgent.news from Rock Paper Shotgun's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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