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The next StarCraft may not be made by Blizzard, according to a new report

Nexon, the giant Korean developer and publisher, is said to be close to inking a deal with Blizzard over the rights to develop a sequel in the StarCraft franchise. Read more

The next StarCraft may not be made by Blizzard, according to a new report

A report suggests that Korean gaming giant Nexon could soon be developing a new StarCraft sequel, potentially superseding the current efforts by Blizzard. According to a Korean newspaper, Chosun, talks between the two companies to secure the rights for a new StarCraft title are nearing completion. If finalized, Nexon would be granted the authority to develop the game, though it remains uncertain whether this will be a direct follow-up to StarCraft 2 or a completely new entry in the franchise.

The South Korean PC gaming community, known for its vibrant PC bangs (internet cafes), has long been a stronghold for the StarCraft series. Competitive StarCraft continues to attract a passionate audience, laying the foundation for the global esports phenomenon. Given the enduring popularity of the RTS genre in Korea, a Nexon-developed StarCraft RTS would undoubtedly be a significant development.

However, recent reports have also indicated that Blizzard is collaborating with Nexon to create a StarCraft-based shooter, further muddying the waters regarding the type of game that is in development. Additionally, Blizzard is reportedly working on its own StarCraft shooter, spearheaded by former Far Cry boss Dan Hay.

With BlizzCon, the annual gaming convention, scheduled for September 12th and 13th, fans are eagerly awaiting potential announcements. The recent meta-altering update to StarCraft 2, six years after the franchise's active development ceased, has fueled speculation that BlizzCon may provide some clarity on the future of the StarCraft series.

Written by urgent.news from Eurogamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at eurogamer.net →

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