Urgent.News

What's breaking now, across thousands of outlets.

Tech

The Big Godzilla: Destroy All Monsters Melee Remastered Interview: Launching Against GTA 6, Cutting Hedorah, and Staying (Mostly) Faithful to a GameCube Classic

IGN spoke with Godzilla: Destroy All Monsters Melee Remastered senior designer Simon Strange to hear about the game fans have long pleaded for — but never thought would actually happen.

The Big Godzilla: Destroy All Monsters Melee Remastered Interview: Launching Against GTA 6, Cutting Hedorah, and Staying (Mostly) Faithful to a GameCube Classic

It has been nearly 24 years since the original Godzilla: Destroy All Monsters Melee was released in 2002. Senior designer Simon Strange and his team are bringing the GameCube classic back with a remastered version, coming out on PC, Nintendo Switch 2, PlayStation 5, and Xbox Series X/S on November 3, 2026. The team decided to create the remastered version after overcoming the challenge of reviving the original game's engine, called Spigot.

They were able to convert the data into formats used by modern engines, such as Unreal. The remastered game features new elements alongside the same animations, audio, and controls as the original. Several members of the original team are back, but not many. Strange emphasized that the remaster retains the core gameplay and experience while introducing fresh content to appeal to current kaiju fans.

Written by urgent.news from IGN's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at ign.com →

More in Tech

What will you do after tech?

I don’t know anyone who’s retired from the technology industry, do you? In my experience, it's very rare. It seems like most people burn out and then go and do something else.

More from Wednesday 2 September →