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I Vibecoded Morrowind, Duke Nukem, and Serious Sam Onto an iPhone

I can't code, but with AI agents I built native iPhone ports of Duke Nukem, Serious Sam, and Morrowind, learning where vibecoding works, where it fails, and why human direction still matters. Read Entire Article

I Vibecoded Morrowind, Duke Nukem, and Serious Sam Onto an iPhone

The video below showcases Morrowind running on an iPhone with modern touch controls at a smooth 60 FPS. Duke Nukem 3D and Serious Sam: The First Encounter also run flawlessly on the iPhone, making use of its 120 Hz ProMotion display. The author managed to create fully functional source ports of Duke Nukem 3D and Serious Sam for iOS within a week, consuming most of the weekly usage on a $100 ChatGPT Pro account.

Morrowind took longer to develop, involving several weeks of trial and error. The author, a gamer and tech journalist, had no coding experience but was captivated by the ability to bring their favorite PC games onto their iPhone. This experience highlights the transformative impact of AI coding agents, like Fable, in enabling individuals to develop iOS ports of classic games without extensive technical knowledge.

The process involved treating AI agents like a capable team, directing them with clear goals, testing output, identifying issues, and steering the system towards the desired result. This innovative approach, known as "vibecoding," allows tech enthusiasts to create functional games on their iPhones in a matter of days, bypassing traditional development routes.

Written by urgent.news from TechSpot's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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