I'm Afraid
I'm going to be brutally honest, I had no clue how I was even going to start my journey as a solo dev. I'm an avid lover of indie titles and video games in general, but never would I ever imagine being crazy enough to solo develop with my schedule. From the horror stories of failed projects, to the documentaries on the freaks of nature who actually succeeded. There's always been a lingering fear…
I am compelled to be candid, I lacked any understanding of how to commence my solo development journey. While I am an ardent enthusiast of indie games and video games as a whole, I never would have envisaged myself embarking on such a challenging path. The tales of unsuccessful endeavors and documentaries showcasing exceptional individuals who triumphed have always fostered an undercurrent of apprehension.
Admittedly, I am not a self-proclaimed multitalented marvel. I am merely a student who struggles to fully commit to my chosen field. However, I possess utmost respect for human creativity and have the audacity to let go of my fear and undertake something extraordinary. Thus, with my maiden post, I pledge to share my progress through the realm of game development.
Should any veterans or fellow beginners, like myself, possess any guidance, I humbly request your assistance. I am more than willing to seek help and answer any inquiries. Rest assured, I am not hesitant to ask for guidance.
Written by urgent.news from Dev.to's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.