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Onimusha: Way of the Sword’s Crisp Combat Fits in the Soulslike Era, but Novelty Wanes Over Endless Fights

Review: I wanted to love Onimusha’s return, but I got tired of engaging the same fight over and over again.

Onimusha: Way of the Sword’s Crisp Combat Fits in the Soulslike Era, but Novelty Wanes Over Endless Fights

The award-winning staff selects products rigorously, and purchasing through their links may earn a commission. Almost two decades have passed since an Onimusha game released after action-arcade games dominated the market. The new title, Onimusha: Way of the Sword, aims to bridge the gap between classic arcade action and the current popular Soulslike genre. The game features intense swordplay that allows for precise timing and clumsy button-mashing, rewarding careful timing in the midst of hectic moments.

As Musashi, the protagonist, a skilled but rough swordsman, battles demonic enemies, the combat holds a high level of satisfaction. However, the repetition of fights and certain frustrating boss designs start to wear thin as the game progresses. The game's novelty wanes over an endless cycle of battles, as the player is forced to constantly traverse similar tasks and environments.

Onimusha: Way of the Sword distinguishes itself by retelling historical figures in a fantastical setting, featuring the legendary swordsman Miyamoto Musashi in his younger, uncouth years. Musashi's journey involves challenging his own manners and embracing strength above all, all while braving the demon horde threatening the human world. Throughout the game, Musashi encounters various characters who help him refine his skills, such as the elegant Oni trapped in her gauntlet, Shizuka, and the wise warrior Takamura.

The story primarily revolves around Musashi's pursuit of the infamous samurai general, Minamoto no Yoshitsune, who has taken over Hell with his demon Genma army and sent them on a rampage through Japan. Yoshitsune resurrects Musashi using his Oni gauntlet, which also grants the power to the self-proclaimed rival Ganryu. The game explores themes of strength and nobility, as Musashi seeks to become a better swordsman while upholding Buddhist principles.

Although the core gameplay remains engaging, the game's repetitive nature and lack of variety in boss fights eventually make the experience wearying. Despite its adherence to the Onimusha franchise and the integration of Soulslike elements, the game's novel highlights feel brief and underwhelming compared to the vast majority of repetitive content. The player ultimately desires more moments of sublime combat and engagement rather than an endless cycle of fighting demons and traversing similar environments.

Written by urgent.news from CNET's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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