Grand Theft Auto 6 will run at only 30 FPS on consoles at launch, no performance mode promised — even the souped-up PS5 Pro might not get 60 FPS support
GTA 6 is currently running at 30 FPS at Rockstar internally with no confirmation on a 60 FPS mode being available at launch, or even later.
Grand Theft Auto VI has finally arrived after years of anticipation, but fans are facing a setback as the game will be locked to 30 FPS at launch on consoles. Rockstar North confirmed this during a three-hour gameplay showcase hosted by YouTuber Davy Jones. Head of Development Rob Nelson explained that the game does not target 60 FPS at launch and suggested that a 60 FPS mode might be introduced later or on more powerful hardware.
This follows a pattern seen in Rockstar's previous titles, such as GTA V and Red Dead Redemption 2, which initially ran at 30 FPS and later received performance updates. Digital Foundry suggests that the high NPC density, dynamic weather, physics simulation, and advanced traffic AI are too demanding for consoles' CPUs at this time, making the 30 FPS limitation likely.
The game is expected to run at upscaled 4K resolution on the Xbox Series S, while the PS5 Pro, with its superior hardware, may support 60 FPS. Rockstar has not disclosed the game's resolution for different consoles or detailed aspects like ray tracing. The gameplay trailer captured on the base PS5 showcased intense motion blur in fast-paced scenes like car chases, indicating that the developers might prioritize visual effects over raw frame rates.
Written by urgent.news from Tom's Hardware's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.