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I found solace from Silent Hill: Townfall's stealthy horror in the soothing Britishness of its abandoned homes

I suppose, in a way, I asked for this. Crouched and cowering behind a garden fence, inches away from the thrashing, cleaver-faced miscreation who’d quite comfortably win in a fight against my splintering plank of rotten wood, I can almost hear Silent Hill: Townfall whisper mocking in my ear: not too much combat now, eh? Read more

I found solace from Silent Hill: Townfall's stealthy horror in the soothing Britishness of its abandoned homes

The silent town of St. Amelia in the horror game Silent Hill: Townfall offers solace to players seeking a more conventional survival horror experience. Unlike previous Silent Hill titles, this village is filled with the details of 1990s Britain, from 20mph speed limits to yellow kitchen cabinets and grey phone boxes. The protagonist, Simon, is a more traditional survival horror character compared to the previous protagonist Hinako.

He is taller, wider, and wearing more padded clothing. Simon explores St. Amelia using a CRTV (Crazy Remote Viewer), a portable TV that displays puzzle clues and tracks enemies. The CRTV is masterfully used to create a sense of impending danger, as the player must tune into various frequencies to locate enemies. The technology is unreliable and often slow, adding to the overall tension.

Simon's stealthy approach, combined with the game's attention to detail in the homes of St. Amelia's inhabitants, creates a more natural and immersive horror experience.

Written by urgent.news from Rock Paper Shotgun's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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