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GTA 6 Has ‘Big and Small Choices’ in Its Story, As Rockstar Takes Red Dead Redemption 2’s Player Agency to the Next Level

Rockstar took things to the next level with Red Dead Redemption 2’s story, and now it’s building on that for GTA 6’s story, which will feature “big and small choices” that impact Jason and Lucia’s journey.

GTA 6 Has ‘Big and Small Choices’ in Its Story, As Rockstar Takes Red Dead Redemption 2’s Player Agency to the Next Level

Rockstar North, the studio behind GTA 6 and Red Dead Redemption 2, is focusing on player agency and choices in their upcoming titles. Co-studio head Rob Nelson highlights the importance of balancing the character's personality and the player's influence. He shares that in Red Dead Redemption 2, they made sure Arthur Morgan's motivations, such as his loyalty to Dutch, were well-explained to create a deeper player connection.

To enhance this in GTA 6, they plan to have Jason and Lucia's safehouses function more like the interactable camps from Red Dead Redemption 2. You'll be able to spend time with each gang member, fostering stronger bonds within the game world. Additionally, the small choices you make, like helping ex-girlfriend Mary Linton, will have a significant impact on Arthur's redemption arc and overall player experience.

Rockstar's goal is to make every action count, whether it's a minor theft or a life-or-death decision. They also plan to implement a Criminal Profiles system for Jason and Lucia, which will change based on your choices, much like Arthur's honor system in Red Dead Redemption 2. This system will affect the story and even the cutscenes, with subtle alterations based on your character's actions.

Nelson emphasizes that the game will offer many choices, both big and small, and the small ones will add up to make a difference in the narrative.

Written by urgent.news from IGN's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at ign.com →

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