Digital Entertainment Leadership Forum opens with 35 activities
Cyberport hosted the Digital Entertainment Leadership Forum 2026 in Hong Kong convening 35 interactive sessions focused on artificial intelligence robotics and immersive media integration
The Digital Entertainment Leadership Forum 2026 (DELF 2026) concluded its three-day run in Hong Kong, showcasing innovative advancements in artificial intelligence, XR immersive technology, cultural and creative technology (ArtTech), robotics and the low-altitude economy. Held under the theme "Dreamtic Circus," the forum featured 35 interactive experiences and activities that demonstrated how technology is transforming the future of entertainment, culture and creative industries.
Key highlights included:
1. Arts & Culture Harbour Dreams: Hong Kong XR Adventure - This immersive experience, guided by the AI panda mascot An An, transported participants through Hong Kong landmarks like the Hong Kong-Zhuhai-Macao Bridge, the Big Buddha, and Victoria Harbour, using VR devices to enhance visual, audio, motion, wind, tactile and scent effects.
2. Another World: Fissure of Light - An immersive interactive art exhibition presented by the Art Museum of Contemporary Culture and Technology (AMCCT), this exhibition transformed a fantastical world between life and death into a walk-in light-and-shadow space using dynamic projection tracking, motion interaction and 360-degree surround sound.
3. Reveries of Ancient Egypt - Co-created by international creative teams from Hong Kong, the Netherlands, Korea and Canada, this exhibition reinterpreted ancient Egyptian civilization through art technology, allowing participants to explore 5,000 years of history through panoramic projections, cinematic music and interactive sensing technology.
4. Digital Entertainment ActivePlay - An interactive, motion-based e-sports platform that made physical activity fun and inclusive for all ages, using AI camera tracking to control games by moving in front of a smart TV or interactive whiteboard. Features included real-time AI motion tracking, multiplayer mode for up to four players, adaptive difficulty and a variety of game themes.
5. SkateAway Circus - An interactive "phygital" activation featuring 《Hug the K》's interactive skateboard experience, where participants chose favorite Hug the K costumes and interacted with the character on screen through their own movements, overcoming obstacles to join the DELF Dreamtic Circus.
6. Light Trap - A Mixed-Reality (MR) full-body interactive challenge game designed for Pico devices, where players moved through a real-world space using natural body movements to avoid virtual laser obstacles and collect energy orbs within a fast-paced countdown system.
The forum successfully highlighted how technology is reshaping the future of entertainment, culture and creative industries, offering the public a unique glimpse into the new era of AI-driven creativity.
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