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Analysts say getting GTA 6 to run at 60fps is 'extremely unlikely on console hardware,' as Rockstar confirms 30fps limit

Tech analysts have suggested that getting Grand Theft Auto 6 to run smoothly at 60 frames per second would be a massive challenge on console.

Analysts say getting GTA 6 to run at 60fps is 'extremely unlikely on console hardware,' as Rockstar confirms 30fps limit

Analysts have stated that it is extremely unlikely for Grand Theft Auto 6 to run at 60fps on current-gen consoles. According to Digital Foundry, the 30fps footage from the game's Extended Look was the most impressive example of real-time game rendering they have ever seen. Rockstar appears to be prioritizing visual detail at a fixed 30fps frame rate across all platforms to maximize the game's visual fidelity.

The game's rendering, simulation, and presentation have been optimized to maintain a 33.3ms frame update rate, with significant effort put into balancing CPU and GPU workloads. While a 60fps version on consoles seems improbable due to the immense computational demands, there is potential for improved visuals on the PS5 Pro thanks to its powerful GPU and upscaling capabilities.

The PC release of GTA 6, however, may present a different challenge, as the game's complex world could pose a significant CPU bottleneck, potentially requiring a high-end CPU to maintain 60fps. GTA 6 is set to launch on November 19 for PS5, Xbox Series X, and Series S.

Written by urgent.news from TechRadar's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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