After seeing what GTA 6 does to a PS5 we're even more desperate to see what the PC version has for us
Looking at the PlayStation 5 capture, we're noodling on just what extra shinies Rockstar might add to the best gaming platform's version.
Last night, Grand Theft Auto 6 made its debut with a 26-minute gameplay showcase, igniting our eagerness for a PC version of the game. Our hardware team examined the footage recorded on a PlayStation 5 and identified potential enhancements for the future PC build. Currently, the game runs at a sluggish 30 fps on a seven-year-old console, but top-of-the-line PC hardware far surpasses the PS5's capabilities. The cost of such hardware, however, is not affordable.
Rockstar has employed various lighting techniques to create stunning visuals, including hard shadows, fluorescent lights, and sunlit expanses. While some reflections and lighting effects appear to be rendered traditionally, there is also a hint of ray tracing (RT) in certain areas, such as shiny floors, windows, and storefronts. The team believes that ray tracing may be sparingly used in cutscenes and more extensively for reflections.
With more powerful PC hardware, softer shadows and indirect lighting could enhance the gaming experience. Presumably, GTA 6 will support DirectX Raytracing (DLSS), which would alleviate the graphical load on high-performance systems. The game's striking visuals, detailed textures, and strong lighting are reminiscent of its predecessor, Red Dead Redemption 2.
Nevertheless, the choppy motion in the official gameplay trailer raises concerns about the final product's performance. Despite these issues, Rockstar's reputation for creating realistic and immersive open worlds makes GTA 6 a highly anticipated title.
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