99 Details from The GTA 6 Extended Look
Love Fist, gameplay, and other Vice City memories. Here are 99 new details we spotted in the GTA 6 Extended Look:
1. The GTA 6 Extended Look reveals that the Love Fist are back, represented by a shirt worn by a woman in the final minutes of the trailer. It is unclear if Jezz Torrent and the Scottish metal icons will return on the radio, but the Vice City rock scene appears to be alive and well.
2. Players can now pet, scold, or study dogs in GTA 6, incorporating the animal collection system from Red Dead Redemption 2. This system is tied to the new criminal profile system, in which good or bad actions shape the characters' profiles.
3. Actions like petting the dog also trigger an "angel" icon and a pleasant chime sound, indicating that Jason's profile has been positively impacted. This system resembles Red Dead Redemption 2's Honor system, where doing good or bad things affects the characters' progress.
4. Shooting people in the face constitutes a bad action in GTA 6. The new purple meter below the health bar, accompanied by slow-motion effects, indicates that GTA 6 has incorporated its own version of Red Dead Redemption 2's Dead Eye system.
5. During the final firefight in the Extended Look, Jason's focus ability slows down time, highlighting the most efficient parts of an enemy to target. Red highlights represent kill points, while yellow highlights indicate disarming opportunities.
6. Jason and Lucia's refrigerator contains various items with icons that denote they can replenish characters' gauges, such as the eye icon for slow-mo and a bolt, which may relate to stamina.
7. Similar to Arthur's habit in Red Dead Redemption 2, Jason later eats from a bag of chips, regaining health in the process.
8. Impressive headshots in GTA 6 are highlighted cinematically, reminiscent of Rockstar's western games. Specific moments trigger these cinematic angles, giving players a sense of power and precision.
9. During the initial drug lab bust sequence, a man is slammed through a wall, hinting at increased destructibility in certain environments. However, it is unclear how dynamic this destructibility will be overall.
10. Lucia demonstrates her agility and skill in one-handed gun reloading while carrying another item, showcasing separate reload animations for encumbered characters. This feature adds a layer of realism and strategy to gunplay.
11. Lucia's melee combat skills are showcased during a boxing training session, hinting at a more agile and versatile combat style for both characters.
12. Jason and Lucia can rob locations like a waffle house and a food mart, providing quick cash grabs. The characters can conceal weapons behind their backs before engaging in robberies, suggesting an automatic response from bystanders.
13. During a jewelry store robbery, a civilian attempts to intervene and grab Lucia's weapon, indicating that NPCs may become more active and engaged when witnessing criminal activities.
14. Rockstar has reintroduced commas when writing out thousands of dollars in GTA 6, along with two money indicators on the HUD – one for the amount of cash on the character and another for the character's bank account.
15. The wanted level in GTA 6 returns to six stars, reminiscent of GTA 5. The new wanted system includes additional symbols displayed below the stars to indicate various aspects of the player's wanted status, such as being spotted on CCTV, clothing worn, and the presence of a known vehicle.
16. The wanted stars can shift from white to red, signaling a different state of wanted status. In this trailer, the color change occurs after a line of police dialogue, suggesting the player remains wanted but is no longer actively being pursued.
17. A hollow state is represented by hollow stars, indicating that the police know to respond to a crime without having a description of the player. The disappearance of the car icon on the HUD when switching from a car to a van suggests that the police may not be as focused on the player's specific vehicle.
18. The wanted system's symbols provide a wealth of information to the police, including CCTV sightings, clothing worn, vehicle identification, and the player's combat readiness.
19. The "hollow" wanted state is indicated by the absence of a player description but the police's awareness of a crime occurring.
20. Players can torch their vehicles to potentially alter their wanted status or create a thematic moment during robberies. However, it is unclear whether this action has any gameplay utility related to the wanted system.
21. Lucia burns the car they were spotted in before jumping into the van. It is unclear if this action has any gameplay implications for the wanted system or if it is merely a thematic moment.
22. Wearing masks while robbing a store can help conceal incriminating data from being transmitted to the authorities. Managing the flow of this data is crucial for maintaining a desired wanted level.
23. The revamped Item wheel allows players to select various accessories, including "Face Wrap" under the "Masks" category. Icons for hats, outfits, eyewear, and consumable healing items appear throughout the wheel, with two slots dedicated to healing items.
24. The car-stealing feature has been significantly overhauled, potentially introducing new possibilities for gameplay and vehicle acquisition.
Written by urgent.news from IGN's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.