Ubisoft announces playstest platform The Player Council
Ubisoft has announced the soft launch of The Player Council, a platform where players can test games and give feedback directly to developers. Read more
Ubisoft has introduced The Player Council, a new platform allowing players to test games and provide feedback directly to developers. Supported by Ubisoft Connect and Games2Gether, this soft launch offers four projects: two early prototypes, the multiplayer Codename Split Point and single-player strategy Codename Rook, alongside live games Riders Republic and Atomega.
Atomega, for instance, will receive its first update in nine years. Ubisoft explains that participating in The Player Council enables teams to test new ideas, gather player feedback, and subsequently modify and develop future content based on community input. Two additional cooperative projects, Codename Decagon and Codename Harlequin, will join later this year.
Registration is free, but requires signing a non-disclosure agreement. Once registered, players can apply to various projects, and if accepted by developers, they can test, play, and offer feedback. Participants connect with other players to discuss improvements, while developers share insights on their decision-making process as they evaluate and iterate the games.
Ubisoft clarifies that there's no cost to test prototypes, and live content testing is available for those who already own the game. Players start at the Member Access tier, with higher participation and feedback unlocking additional opportunities, such as the Insider and Shaper Access tiers. Ubisoft anticipates ongoing additions of new features, tools, games, and prototypes to The Player Council as it evolves.
Earlier this month, Ubisoft announced plans to adopt a more selective model, relying on its back-catalogue and live services titles for revenue. The publisher explains that launching a game prematurely, releasing it simultaneously with competitors, or at the same time as significant updates or in-game events, can severely limit its commercial impact, as noted in Ubisoft's 2025/26 annual report.
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