Rainbow Six Tactics transforms the demolition-driven Siege into a turn-based game while keeping the destructible environments, operators, and reconnaissance drones
Ubisoft have done the sensible thing and turned Rainbow Six into a turn-based tactical game. Nabbing the special ability-laden operators of Rainbow Six Siege and dropping them into the XCOM: Chimera Squad framework. The Mario + Rabbids developer have found a spin off that looks to be a natural fit for the series. Read more
Ubisoft has successfully adapted Rainbow Six Siege into a turn-based tactical game called Rainbow Six Tactics. The game retains the destructible environments, special operators, and reconnaissance drones from the original Siege. Players revisit Paul Bishop's role from Rainbow Six Vegas 1 and 2, now commanding a team of operators who each possess unique abilities.
Unlike XCOM, Rainbow Six Tactics features a pre-established roster of operators, each with abilities from Siege's 5v5 hero shooter. The game's trailer showcases a diverse group of operators, including Nokk, Glaz, Montagne, Ash, Doc, Sledge, and Zofia. In each mission, players begin with a reconnaissance phase using drones to scout the map and locate terrorist hideouts.
After reconnaissance, players choose a breach point to enter the level and engage in the turn-based combat. Rainbow Six Tactics retains the series' destructible environments, with characters like Sledge capable of breaking through walls to create new paths. Additionally, the game incorporates the reconnaissance phase from Siege, where players use drones to gather intel before breaching.
Rainbow Six Tactics is set to release in 2027, and the developer aims to maintain the series' single-player experience after a 17-year hiatus since Rainbow Six Vegas 2.
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