Your coding agent can't see the video it just made
I spent a week letting an agent produce short video clips end to end. It reported success on every run. Roughly one in five was broken. Not subtly broken. One had a two-second frozen frame in the middle. One had narration drifting a full second off picture by the end. Two had audible clicks at every splice point. The agent had no idea. From its position, every step returned exit code zero. The…
A coding agent was tested to generate short video clips, and while it reported success for most runs, roughly one in five clips proved to be broken. Some clips had frozen frames, narration drifting away from the video, audible clicks at splice points, and misaligned cuts. The agent had no way of detecting these issues as it could only call generation models and run ffmpeg, but could not inspect the output itself.
The key takeaway is that without a quality gate, an agent's throughput is limited to what it can personally review. The solution is to add validation checks locally after rendering, as they are cheap and can catch issues that a human might miss. These checks include validating for frozen frames, audio synchronization, and pops, as well as checking for misaligned cuts.
Running these checks after generation allows for regeneration of only the affected segment if there is a failure, and reporting which checks ran. This process ensures that the loop closes, and reviewers focus on important aspects such as the video's quality and content. The installation for this tool is straightforward, and it can be tested by deliberately breaking a generated clip and running the validators to confirm they report failures accurately.
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