Chromatic aberration is made manifest in NECHROMIA, a high contrast survival horror set in a castle made of something else's memories
Look, I love a PS1 horror throwback as much as the next whatever Gonzo is , but they don't all have to look like Silent Hill or Resident Evil, do they? There have been some aesthetic divergences in the renewed interest in the pseudo-genre, like with 2024's excellent and queer as hell Sorry We're Closed , but I'm hungry for more. Hence my interest in NEHCROMIA, a high-contrast survival horror set…
Chromatic aberration takes centre stage in NECHROMIA, a high contrast survival horror game set in a castle built from memories rather than one's own. The trailer for the game contains a seizure warning due to this effect. The style of the castle is reflected in the environment you explore, with everything being either black, white, blue, red, or yellow, highlighting the high contrast aesthetic.
The protagonist is an unnamed young woman who wields only a lantern, which serves for combat, puzzles, and exploration. The combat is inspired by Parasite Eve, and the developers have hinted at the ability to blind enemies by flashing them. The lantern can also reveal hidden items, adding to the game's mechanics. Additionally, there are elements such as entering paintings inspired by sin, grief, and memories, time manipulation, and sacrificing sanity to restore health.
The game's locales are described as having a hauntingly appropriate vibe, adding to the overall atmosphere. NECHROMIA does not have a release date yet, but it can be added to your wishlist on Steam.
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