How the ‘Paradise’ VFX Team Blew Up the Whole Damn Thing
TheWrap magazine: “We did 12 different versions of the mountain, took them to the producers and said, ‘Which one do you want to blow up?’” VFX supervisor John Weckworth says The post How the ‘Paradise’ VFX Team Blew Up the Whole Damn Thing appeared first on TheWrap .
The visual-effects team for Hulu's "Paradise" invested a lot of effort into creating the underground town called Paradise. Season 2 saw the team blow up the entire city in the final episode of Season 2, "Exodus." The destruction occurred near the end of the season, which began with a storyline set at Graceland, a location re-created by the VFX team for Shailene Woodley's character.
Graceland was a mix of set design and visual effects. The VFX artists had to figure out how to integrate the production design and CG elements, ensuring the blue screen backdrop appeared convincing. As the show progressed, the VFX team expanded the scope of their work, covering both inside and outside the bunker. They created the bunker's labyrinthine layout, hidden laboratories, and detention centers.
The visual effects team also focused on the exterior scenes, such as the explosion of the bunker doors, which was the biggest set piece in "Exodus." The mountain that housed the bunker was entirely constructed using visual effects. The team's goal was to tell a compelling story through the destruction, focusing on the drama of the characters and their plight, rather than creating a massive explosion.
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