Call of Duty: Modern Warfare 4 beta may have eradicated the annoying 'Compiling Shaders' wait PC players loathe
While sharing the remaining details about the upcoming Call of Duty: Modern Warfare 4 beta scheduled for this weekend - such as pre-load information and PC specs - Infinity Ward and co-developer Beenox have revealed an unexpected PC gaming breakthrough. It's to do with eliminating elongated wait times associated with compiling a game's shaders. Read more
Infinity Ward and Beenox, the makers of Call of Duty: Modern Warfare 4, have announced an innovative PC gaming enhancement during the upcoming beta weekend. The developers have addressed the common "Compiling Shaders" delay that frustrates PC players. This issue arises when the game's graphics card needs to interpret visual elements like effects, lighting, shadows, and surfaces, which can take time and must be completed each time the game launches.
Starting with the Modern Warfare 4 beta, this process is streamlined through pre-loading shaders before gameplay. This is made possible by the Battle.net launcher, which initiates shader pre-loading automatically. Steam users must still endure the traditional compilation step during initial game launch, although it should become quicker in the full release.
The real advantage of this tech will become apparent upon Modern Warfare 4's full launch, as PC players will only need to compile shaders once, unlike their current need to do so after every major update. Additionally, the beta tackles the "Update Requires Restart" problem, which forces players to restart their game upon applying patches.
Infinity Ward aims to reduce the frequency of restarts, making updates more frequent and less cumbersome for PC, PlayStation 5, and Xbox players. Nintendo Switch 2, however, will continue to require restarts for updates during both the beta and launch. The Modern Warfare 4 beta starts tomorrow, with pre-loading beginning today at 9am PT / 12pm ET / 5pm BST.
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