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A cracked version of Marvel Tōkon is reigniting questions around DRM and its impact on PC games

Marvel Tōkon: Fighting Soul is reigniting the debate around DRM, amid reports a new DRM-free cracked version is performing better than Sony's widely lambasted official PC version. Read more

A cracked version of Marvel Tōkon is reigniting questions around DRM and its impact on PC games

The recent release of Marvel Tōkon: Fighting Soul on PC has sparked renewed discussions surrounding Digital Rights Management (DRM) and its impact on gaming experiences. Initially, the game faced significant criticism for performance issues such as stuttering framerates and network problems. While a patch was issued, it did not fully resolve the issues for all players.

Some suspected that the DRM in the Steam version was the root cause of the performance problems, a claim that has been supported by the emergence of a DRM-free cracked version of the game, which seems to perform notably better than the official release.

Social media posts and reports from users indicate that the cracked version not only runs smoother but also puts less strain on the CPU, even at the highest graphical settings. This has raised questions about the effectiveness and necessity of DRM in PC gaming. The cracked version does not support online play via the game's built-in matchmaking system, requiring players to use third-party platforms like Parsec for online matches.

This could further diminish the already declining player base, as some PC users are switching to the cracked version in pursuit of improved performance.

The situation raises broader concerns about the role of DRM in gaming, especially considering past instances where it has been linked to poor performance on PC. As Sony and the game's developers contemplate their response, the implications for both the game's future and the broader debate on DRM in the gaming industry remain uncertain.

Written by urgent.news from Eurogamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at eurogamer.net →

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