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Uncharted: Drake's Fortune Developer Reveals the Game Had Dynamic Difficulty to Stop Players From Finishing It Too Quickly

A former Naughty Dog developer has revealed that Uncharted: Drake's Fortune had dynamic scaling difficulty in order to make the game longer.

Uncharted: Drake's Fortune Developer Reveals the Game Had Dynamic Difficulty to Stop Players From Finishing It Too Quickly

Former Naughty Dog employee Benson Russell has revealed that the development of Uncharted: Drake's Fortune included a dynamic difficulty system to prevent players from finishing the game too quickly. During a recent interview with FRVR, Russell discussed the game's complex development process, which involved designing game environments without considering combat elements and subsequently finding ways to make them work.

One of the most significant challenges, however, was ensuring the game's length matched market expectations. Russell humorously noted that it was impossible to sell a five-hour-long game without multiplayer for $60, leading to the implementation of a dynamic difficulty system. This system was designed to slow down players who were performing exceptionally well, in order to extend their overall playtime.

Russell explained that the difficulty would be adjusted in real-time based on the player's performance, making Uncharted 1 particularly challenging for those who quickly completed combat encounters. The dynamic difficulty system was a consistent feature across the first three Uncharted games, but it was fine-tuned to adjust to individual players' skill levels rather than solely control the game's pace.

If players found the difficulty in the first Uncharted title to spike unexpectedly, it was likely due to the game attempting to slow them down. Russell also expressed his disinterest in remaking the first Uncharted game, stating that the original games still hold up well and that any remake would likely require significant alterations that could potentially change what fans cherish about the series.

Written by urgent.news from IGN's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at ign.com →

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