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'Live-service is a red flag for us': Why one publisher is embracing an older kind of multiplayer hit: peer-to-peer, server browsers, and organic community

Tripwire sees preservation as a responsibility.

'Live-service is a red flag for us': Why one publisher is embracing an older kind of multiplayer hit: peer-to-peer, server browsers, and organic community

Live-service games are becoming a red flag for Tripwire Interactive, the publisher behind popular games such as Chivalry and Killing Floor. The publisher is now embracing older multiplayer models, including peer-to-peer setups and community server tools. One example is Deceive Inc, a PvP Hitman shooter that had a passionate but small community before shutting down in 2024.

Upon learning of the game's closure, Tripwire's publishing director Bryan West stepped in and pledged to keep the game alive. West explained that the publisher wants to ensure players can enjoy its games for as long as they want to. To achieve this goal, Tripwire has invested significant resources into developing community server tools and mod support for Deceive Inc. This move is a departure from the traditional live-service model, which often relies on matchmaking algorithms and dedicated servers.

West believes that this shift in strategy aligns with Tripwire's long-term vision and commitment to providing a positive gaming experience for its customers.

Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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