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Spider-Man is looking exceptionally strong in Marvel Tōkon: Fighting Souls

Since its release, people have been throwing themselves at Marvel Tōkon: Fighting Souls. Much debate has been had around who are the strongest characters in the base roster, but now that the game's first big tournament has concluded, we may have an early answer. Read more

Spider-Man is looking exceptionally strong in Marvel Tōkon: Fighting Souls

Since the release of Marvel Tōkon: Fighting Souls, there has been much discussion regarding the strongest characters in the game's base roster. However, the first major tournament has provided an early indication. The Community Effort Orlando (CEO) event, held over the weekend, attracted thousands of players to Florida to engage with various fighting games.

A total of 1,058 individuals participated in the Marvel Tōkon tournament bracket, providing valuable insight into which characters are currently prevailing in the game's competitive landscape.

In the top 8 players, every single one of them chose Spider-Man to be part of their team. Most opted to use him as an assist character, rather than their starting fighter. Notably, tournament-winning player SonicFox utilized Spider-Man as their point character. Spider-Man's popularity can be attributed to his strong offensive move list, his ability to open up opponents with powerful blows, and his quick overhead attack that forces players to decide whether to block standing or blocking.

While other characters like Blade, Magneto, and Magik were also present on multiple teams, Spider-Man's dominance is undeniable. However, some players have called for adjustments to Spider-Man's abilities, fearing that his strength might be too overwhelming. Given that Marvel Tōkon has only been available for a month, it is advisable to allow the game to be tested further and observe whether Spider-Man and other top-tier characters retain their positions within the competitive teams.

Written by urgent.news from Eurogamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at eurogamer.net →

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