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Good Boy Amnesia: An AI Detective Game where Memory IS the Gameplay 🐶🧠

This is a submission for the Weekend Challenge: Dog Days Edition What I Built 🦴 Good Boy Amnesia is a detective game built for Dog Days where an AI agent's entire long-term memory lifecycle — remember → recall → memify → forget — is the gameplay loop , visualized as a live 3D knowledge graph in Three.js. The Story: Your owner Dev left you home alone last night, and you threw a legendary…

Good Boy Amnesia is a detective game featured in the Dog Days edition, where an AI agent's entire long-term memory lifecycle - from remembering, recalling, memifying, to forgetting - serves as the gameplay loop. It's visualized as a live 3D knowledge graph in Three.js. The narrative revolves around a Golden Retriever named Buster, who lives alone and throws a neighborhood puppy party.

At 6 AM the next day, your memory graph is corrupted, and you find yourself having to reconstruct what went wrong before your owner, Dev, arrives home.

Buster's memory is literally a knowledge graph. Your task is to remember key details, interrogate the neighborhood animals, eliminate false leads, and locate Dev's missing leather slipper—all before Dev walks through the door. The game offers six locations to explore, including the living room, backyard lawn, Bella's garden fence, the dog park, Lou's oak tree stash, and the rooftop sandbox.

As you progress, you'll file clues to remember critical facts, which are represented as glowing nodes added to the live 3D memory graph in real-time. You'll also interrogate Bella, the wise cat, Lou, the shifty raccoon, Rev. Rex, the howling Basset Hound, and Barnaby, the hungover pug. These characters react dynamically to your knowledge stored in the graph.

Connecting the dots is crucial in this game. By consolidating stored memories into inferences, you can deduce that the slipper was locked in the treat safe before the party began. However, there are five red herrings hidden in the story, so you'll need to purge false leads by deleting gossip from your memory log to keep the graph clean and win the case.

The primary goal is to reconstruct the timeline before noon to win the game. A demo and screenshots are available at https://good-boy-amnesia.vercel.app, and a video walkthrough is also provided. The game's code is open source and can be found at https://github.com/your-username/good-boy-amnesia.

Written by urgent.news from Dev.to's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at dev.to →

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