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Marvel Tōkon's simple but effective combo trials are an elegant tutorial solution that I wish more fighting games had

Make me use my noggin, please.

Marvel Tōkon's simple but effective combo trials are an elegant tutorial solution that I wish more fighting games had

Competition trials in fighting games are a classic way to practice a character, but they're often useless. They don't teach you the most efficient ways to play, and you rarely remember what you learned after online matches. Marvel Tōkon still includes basic combos, but it also adds something I wish more games had: Level-Up Missions.

Each character trial ends with five missions that challenge you to create your own combos using specific criteria. While you could easily look up the answers, these missions force you to think creatively and find solutions on your own. It's a smart way to learn fighting game mechanics and understand a character's kit better. Even though the missions may not directly translate to real gameplay, they help you interact with the game's systems and improve your skills.

Tōkon's Level-Up Missions are a simple yet effective way to learn, and I hope more fighting games adopt this approach in the future.

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