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Videogame lawyer says it's become 'just boilerplate' this year to include no-AI clauses in contracts: 'It's not worth the legal liability'

Looks like the law is finally catching up.

Videogame lawyer says it's become 'just boilerplate' this year to include no-AI clauses in contracts: 'It's not worth the legal liability'

Videogame lawyer Haley MacLean explains that the use of no-AI clauses in contracts has become common and almost boilerplate due to legal concerns over generative AI. MacLean, a corporate IP lawyer and videogame specialist at Voyer Law, notes that while AI may seem like a tool to democratize art, it actually functions as a plagiarism machine.

This has caused gaming companies to include no-AI clauses in their contracts to protect themselves from potential legal issues. The tension between gaming platforms and developers is highlighted, as platforms seek to discourage the use of AI, while developers may face backlash from their user base. MacLean also points out that proving ownership of AI-generated assets can be difficult, making it challenging for creators to claim legal ownership of the generated content.

She further elaborates on the legal implications of using generative AI, suggesting that it could lead to lawsuits in the coming years as companies struggle to balance speed, cost-cutting, and legal compliance.

Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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