Big Walk devs talk the Australian bush and friendslop: 'I'd prefer the second word wasn't slop'
The open world was based on a real world national park.
Big Walk is a cooperative online game focused on socializing and solving puzzles. With the rise of similar games like Peak, RV There Yet?, R.E.P.O. and Content Warning, it is understandable that Big Walk has been dubbed as "slop". However, does any game truly deserve this label, or is it simply a way to categorize enjoyable group experiences?
House House's Nico Disseldorp believes that the term "friendslop" is a helpful descriptor, recognizing that the friends are the most important aspect of these games. Disseldorp prefers that the word "slop" not be used, as it carries negative connotations, but acknowledges the thoughtfulness put into these games. The developers of Big Walk, a game set in an Australian landscape, were inspired by a real-world national park in Victoria, Australia.
The game's plants and topography are based on Wilsons Promontory National Park, and the team even live near the location for easy access to gather inspiration and gather visual references.
Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.