"Time will tell": Bit Reactor talk queerness in Star Wars: Zero Company and whether they'll keep working with Saudi-owned EA
In Bit Reactor's XCOM-style tactics RPG Star Wars: Zero Company , you play a custom character called Hawks who is referred to using they/them pronouns. With my armchair producer hat on, I suspect this is partly just a way to avoid recording several sets of voice lines for different player pronoun choices. But Zero Company as a whole does support expressions of gender that differ from…
In the tactical RPG Star Wars: Zero Company by Bit Reactor, players assume the role of a customizable character named Hawks, who is identified using they/them pronouns. This choice may be an attempt to economize on voice recordings for different pronouns, but the game appears to embrace gender expressions beyond heteronormative male and female norms.
As a cisgender writer observing the game, the author is intrigued by the potential representations of queerness and transness within Star Wars. During character creation in the game's beta, the author pondered how gender might manifest across the diverse humanoid species presented in the game, such as Mirialans, Devaronians, and Togrutas.
Ultimately, the author opted to create a Devaronian character with distinctive green hair and numerous freckles, designating it as "Trying Their Best."
Written by urgent.news from Rock Paper Shotgun's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.