Star Wars Zero Company is XCOM set in a galaxy far, far away, and even those unfamiliar with turn-based tactics games like me can easily get hooked by it
I've never played XCOM, but after playing over 15 hours of Bit Reactor's Star Wars Zero Company, I'm seriously impressed.
Star Wars Zero Company is a turn-based tactics strategy game developed by Bit Reactor, a studio made up of former Firaxis Games and XCOM veterans. The game is set in 20BBY during the Clone Wars, a period that the game's director, Greg Foertsch, described as the perfect fit for the project. The protagonist, Hawks, is an experienced captain in the Grand Army of the Republic who now leads Zero Company, an organization seeking to take down The Infinite Coil, a sinister Separatist-aligned cult infected with the Shadow Plague.
Zero Company offers players a deep and immersive experience with its star wars authenticity, customizable characters, and tactical gameplay. Players can take control of Hawks and choose from a variety of Star Wars species, each with unique appearances, builds, and backstories. Players can also choose from various specializations, each with unique talents, affecting their playthroughs.
Tactical gameplay in Zero Company is heavily reliant on calculating next moves, with each character having three action points per turn. Permadeath mode adds an extra layer of realism, compelling players to plan their squad's actions strategically. The game also offers a base of operations, the Den on the Ring of Kafrene, where players can gather currencies, gear, and upgrades for an engaging gameplay experience.
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