Report: Non-gaming apps drove mobile spending growth in Q2 as games fell 4.5%
A new report from Sensor Tower shows that non-gaming apps continued to drive global mobile spending growth in Q2 2026 across iOS and Android, while gaming revenue declined 4.5% year over year. Here are the details.
Non-gaming apps were the primary driver of mobile spending growth in Q2 2026, while gaming revenue declined by 4.5% compared to the same period last year. According to a report by Sensor Tower, non-gaming revenue increased by 14.6% year-over-year, generating $24.4 billion in revenue and 25.5 billion downloads. In contrast, gaming revenue fell to $19.2 billion and 11.3 billion downloads, marking a 4.5% year-over-year decline.
The report revealed that the United States led global spending with $14.8 billion, while China followed at $5.98 billion, despite a 10% increase in revenue. In terms of app downloads, India topped the list with 6.67 billion installs, growing by 4% year-over-year. The United States came in second with 3.08 billion downloads, while Brazil ranked third with 2.43 billion installs, down 2% from the previous year.
When it came to the categories generating the most revenue, non-gaming genres showed strong monetization momentum. Nine out of the top 10 categories posted positive year-over-year growth. Generative AI led this expansion, with a 108% year-over-year surge in consumer spend. ChatGPT, the market leader in this category, held approximately 60% of the category's revenue share, with a remarkable 82% year-over-year growth.
Other leading Generative AI apps included Claude, Grok, and Gemini, which all experienced rapid acceleration in revenue.
Dating and Social Discovery were the only top categories to experience a decline globally, falling by 11% year-over-year, mainly due to a 34% year-over-year decline in the US market. However, Latin American markets showed significant growth potential, with Mexico leading at 41% year-over-year revenue growth, followed by Brazil (+19% YoY) and Argentina (+18% YoY).
The most downloaded app of the period was ChatGPT, followed by TikTok and Instagram. Among the top apps generating in-app purchase (IAP) revenue, TikTok, ChatGPT, and Google One were the leaders. Claude made a notable breakthrough in IAP revenue growth, jumping 34 positions to No. 10 overall, while PineDrama saw the biggest breakout in downloads, rising 237 positions to No. 20 worldwide.
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