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I built a free, open-source tool that reads your Pokémon team live from mGBA and analyses its type coverage

An open-source desktop app that reads a Pokémon party out of an emulator's RAM as you play and analyses it. Sharing it because a few of the design problems turned out more interesting than I expected. The emulator script interprets nothing. A Lua script inside mGBA ships raw bytes and a game identity over TCP; all decoding happens on the C# side. Adding an emulator costs a script and zero lines…

A free, open-source desktop application has been developed to read and analyze a Pokémon team in real-time from an emulator. This tool interprets data transmitted over TCP from a Lua script running inside mGBA, decoding raw bytes into readable information on the C# side. The app's design decisions, including the use of .NET 10, Avalonia, and PKHeX.Core for binary format handling, are documented in a decision log within the repository.

The team strength assessment generated by the tool lists factors, each with its source and responsible Pokémon. Special attention is given to discrepancies in move levels between different game versions, such as Gen 3 species differing between Ruby/Sapphire/Emerald and FireRed/LeafGreen. The app's compatibility issues with Apple Silicon, which rejects unsigned binaries, are also acknowledged.

Written by urgent.news from Dev.to's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at dev.to →

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