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After a slow start, Alan Wake 2 is finally doing the numbers for Remedy and has hit another major milestone

Remedy Entertainment has revealed updated sales data for Alan Wake 2 , which has now exceeded 3 million copies. Read more

After a slow start, Alan Wake 2 is finally doing the numbers for Remedy and has hit another major milestone

Remedy Entertainment has disclosed that its action-horror game Alan Wake 2 has surpassed the 3 million copies sold mark, marking a significant milestone for the studio. This achievement was highlighted in the company's half-year financial report, which covered the period from January to June. The report revealed that the detective story shooter reached the 3 million sales figure during the second quarter, following a previous update in February where it had already crossed the 2 million copies sold threshold and started generating profits.

The announcement came as a welcome surprise, considering that the game had initially struggled to achieve massive sales at its launch. Alan Wake 2 managed to sell only a million copies upon its release, taking years to recoup its development and marketing costs. Despite being labeled as Remedy's fastest-selling game, the title's performance has been inconsistent, with the studio experiencing declines in revenue, profit, and cash flow across the board.

The financial report disclosed that these declines were expected, as they were a result of spending on the development and marketing of Control Resonant, along with the continued funding of other projects.

Remedy currently has three projects in various stages of development, with Control Resonant being the primary focus. The stylized action game is scheduled for release on September 24, for PC, PS5, and Xbox Series X/S. The release of Control Resonant has reportedly boosted sales of the original Alan Wake 2, surpassing the previous year's sales record for the same period.

Remedy's new CEO, who assumed the role in February, has expressed the belief that the studio has not achieved half of its potential in terms of the products it creates.

Written by urgent.news from Eurogamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at eurogamer.net →

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