Former Ubisoft Barcelona workers launch Dark Ritual Studios, an indie developer focused on "craftsmanship over scale"
After launching Assassin's Creed Black Flag Resynced in June, Ubisoft eliminated 51 positions at its Barcelona studio . Now, a group of former employees, led by Myles Kerwin, has established Dark Ritual Studios. Read more
After unveiling Assassin's Creed Black Flag Resynced in June, Ubisoft cut 51 roles at its Barcelona studio. Former employees, headed by Myles Kerwin, have founded Dark Ritual Studios. In an interview with GamesIndustry.biz, Kerwin noted the challenge of maintaining agility within large organizations. By establishing an independent studio, the team intends to keep ideas progressing swiftly from discussion to implementation.
Kerwin explained that great games don't necessarily demand huge teams. He elaborated on how large productions tend to involve complex coordination, which can hinder creative decision-making. At Dark Ritual Studios, they opt for a small, experienced team with clear creative ownership, facilitating quicker decision-making and a focus on craftsmanship rather than scale.
The Barcelona-based studio has secured financing for its inaugural game, Puzzle Mage, a dark fantasy puzzle game set for PC launch in 2027. Kerwin mentioned the achievement of 1,000 wishlists on Steam as an encouraging early milestone. The studio is currently deliberating on whether to pursue self-publishing or collaborate with a publisher, considering the broader uncertainties in the gaming sector.
He emphasized that their strategy encompasses maintaining a lean team, realistic scope, and controlled budgets, offering increased flexibility and mitigating the pressures associated with large-scale productions.
Despite the challenges the industry has faced, Kerwin highlighted the emergence of independent studios that have managed to build thriving businesses by emphasizing well-executed games with distinct identities. He expressed that Dark Ritual Studios and its first title aim to differentiate themselves by delivering authentic games that resonate with players.
Early playtest feedback has been very favorable, particularly regarding the spell-casting system, which players frequently praised. Kerwin emphasized that their goal is not to follow trends but to develop a game they are genuinely passionate about.
Written by urgent.news from GamesIndustry's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.