WoW developers reflect on Midnight's first season—a world without AddOns, task overload, and Prey
Curse of Ul'atek comes out next week, but how has Midnight's first season gone in the eyes of its devs?
World of Warcraft: Midnight's first season received mixed reactions from developers, who praised certain aspects while criticizing others. Lead encounter designers Taylor Sanders and Andrew De Sousa, along with associate game director Paul Kubit and lead quest designer Rachel Vought, discussed the season's strengths and weaknesses.
The developers enjoyed the return of player housing, Prey, and Mythic+ content, while acknowledging the challenges posed by the limited use of addons and the overwhelming number of dailies, reputations, and void assaults. Kubit noted that while they strive to cater to diverse player preferences, the pressure of seasonal content and evergreen systems can create a sense of fear of missing out (FOMO) among players.
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