thought was “gorgeous”
A masked raccoon navigates a moonlit cul-de-sac, stealing coins, gems, rings, donuts, and fish before returning home and banking them before dawn. The objective grows more challenging with each passing night, as guards increase, and new elements like scent-tracking hounds and a police cruiser are introduced. The player controls the raccoon using a joystick on mobile devices or the WASD/arrows and Space keys on desktop.
Various events and interactions occur throughout the game, including random homeowners peeking out of windows, a seagull attacking unclaimed loot, and occasional pizza slices triggering a speed frenzy. The game features a night cycle, including dawn, night 1, night 2, and night 3, with increasingly challenging guards and unique challenges.
The player's progress is saved to localStorage, and the best runs are ranked as TRASH PANDA, CAT BURGLAR, and MASTER OF DISGUISE. The game is built using a custom module containing the state machine, player movement, guard AI, loot, events, and HUD. All textures, including seven ground/wall textures and title-screen hero art, were generated using gpt-image-2 and committed as static assets, ensuring no API calls are made during deployment.
Additionally, a favicon and dynamic touch joystick were added for mobile devices, while desktop users can control the game using WASD/arrows and Space. The game has undergone rigorous testing, with regression testing performed on desktop, portrait-phone, and landscape-phone viewports.
Written by urgent.news from Simon Willison from Simon Willison’s Newsletter's reporting — not their text. Machine-written — it may contain errors, so check the original before relying on it.