'Mindfulness-based cognitive therapy' may reduce internet gaming disorder in college students
A research team led by Professor Anderson Sungmin Yoon and Minah Kim of Sungkyunkwan University (SKKU) has developed a "Mindfulness-Based Cognitive Therapy for Gaming (MBCT-G)" program to address internet gaming disorder among college students and has found promising evidence of its therapeutic effectiveness.
A research team led by Professor Sungmin Yoon and Minah Kim from Sungkyunkwan University developed a Mindfulness-Based Cognitive Therapy for Gaming (MBCT-G) program to address internet gaming disorder among college students. The study, conducted under Willem Kuyken's supervision, suggests that this psychological intervention could be an effective solution to the growing public health issue of gaming disorder among young adults.
The program combines mindfulness meditation training with cognitive therapy to help students observe their thoughts, emotions, and impulses objectively when faced with strong gaming urges, and then respond more skillfully. An experiment involving 46 college students at high risk for gaming disorder found that after an eight-week intervention, participants showed a significant reduction in gaming addiction symptoms, stress, and anxiety.
The most notable outcome was an improvement in students' self-control over gaming urges, which remained even one month after the program ended. This suggests that MBCT-G could be a valuable tool for college counseling centers and gaming addiction prevention centers, as its group-format delivery requires fewer clinical resources.
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