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As GTA 6 publisher Take-Two revises its 2027 net bookings up to $8.2bn, Strauss Zelnick confirms its sales are "well over 90% digital"

Take-Two's latest financials are in, and they come with a few surprises. First off, Take-Two CEO Strauss Zelnick has confirmed that the publisher's sales are mostly digital, in response to Sony's controversial decision to stop manufacturing physical disc-based games . "Our business is well over 90% digitally distributed," he said during the call (thanks, Jason Schreier ). "It's already a digital…

As GTA 6 publisher Take-Two revises its 2027 net bookings up to $8.2bn, Strauss Zelnick confirms its sales are "well over 90% digital"

Take-Two's latest financial results have revealed that the publisher's sales are predominantly digital, with CEO Strauss Zelnick affirming that over 90% of their revenue comes from digital distribution. This shift comes in response to Sony's decision to cease manufacturing physical disc-based games. The CEO noted that Take-Two's business is already predominantly digital, echoing similar sentiments from Capcom and Sega, who emphasized the importance of a digital shift for the longevity of the games industry.

While physical versions of Grand Theft Auto 6 will simply be a code in a box, digital sales are proving to be overwhelmingly dominant. Physical games made up only 2 percent of revenue this quarter and 3 percent in the last full fiscal year. Industry analyst Daniel Ahmad highlighted the significance of digital sales, stating that physical games now represent a mere 2 percent of Take-Two's revenue.

During the earnings call, Take-Two revised its Fiscal 2027 net bookings upward, from $8 billion to $8.2 billion, attributing the increase to the strong sales of Grand Theft Auto 6. CEO Zelnick emphasized the company's disciplined execution and the power of their portfolio across all labels. Despite the unprecedented pre-orders for Grand Theft Auto 6, Take-Two acknowledged the uncertainty of how pre-orders will translate into actual sales.

The publisher's mobile business also experienced a 7 percent decline in Q1, but CEO Zelnick assured that mobile games continue to be a significant driver of revenue and margin enhancement, despite some pressure on user acquisition.

Written by urgent.news from Eurogamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

Read the original at eurogamer.net →

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