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Halo Studios seemingly cut staff after Halo: Campaign Evolved launch, including a 6-year veteran producer

Halo studios appear to have cut an unspecified number of staff following the release of Halo: Campaign Evolved last week. A number of contract workers at the studio have posted about their departures on LinkedIn within the past day or so. Halo Studios' parent company Microsoft, lest we forget, laid off around 1600 workers in early July, while parting ways with several of the studios that had been…

Halo Studios seemingly cut staff after Halo: Campaign Evolved launch, including a 6-year veteran producer

Halo Studios reportedly cut staff following the release of Halo: Campaign Evolved, according to sources familiar with the situation. Multiple contract workers have taken to LinkedIn to express their departures from the studio. Halo Studios' producer, Nick Treitman, who has been with the studio for 6.5 years, acknowledged the difficult job market in a recent post, stating that despite his love for Halo and the studio, the decision is a result of the broader gaming industry realities.

Another employee, Paul Morris, a scrum master on Campaign Evolved, also confirmed his exit from the company. Both Treitman and Morris confirmed their roles at Halo Studios were contract positions, suggesting the company may have opted not to renew their contracts after the game's successful launch, rather than laying off full-time staff as Microsoft had recently done.

Microsoft's recent layoffs impacted numerous studios, including Bethesda, Obsidian, Id Software, and ZeniMax.

Written by urgent.news from Rock Paper Shotgun's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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