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Okay, this time it seems like Valve has *actually* fixed Steam's local game transfer problem

No, this time for real.

Okay, this time it seems like Valve has *actually* fixed Steam's local game transfer problem

Valve has once again resolved an enduring problem that prevented users from accessing local network game transfers, bringing some relief to the virtual world. However, the resolution seems to have addressed further issues contributing to the predicament. Valve announced the fix on August 3rd, stating in a Steam Client Update discussion board that it had "fixed additional cases preventing local network game transfers from starting."

While the exact nature of the issues remains undisclosed, it's plausible they were reported after the previous local game transfer fix. The importance of this issue is manifold. Local transfers bypass the need for internet usage, a boon for users with bandwidth or data limit constraints, especially those dealing with large games, often spanning 100 GB or more, which could consume hours over the internet.

Henceforth, as long as the Steam Client is updated to the latest stable channel, users should be able to transfer games locally without a hitch, provided another system has the games already installed and ready for transfer. While the update was light, the resolution of the local network game transfer problem, coupled with the issue of Steam prompting players to select a user upon startup without such request, marks it as a significant improvement.

As of now, there haven't been any reports of local network game transfers malfunctioning post-update, adding to the optimism. With multiple rigs or both a home computer and a Steam Machine linked to a TV, this could prove to be an effective solution to bandwidth problems, speeding up game downloads.

Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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