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I desperately need this TTRPG to become a videogame—it's one of the coolest things I've ever seen

I am the foremost practitioner of sword dialectics.

I desperately need this TTRPG to become a videogame—it's one of the coolest things I've ever seen

I find myself yearning for the opportunity to see the incredible tabletop roleplaying game, 10,000 Swords Against Heaven, transformed into a video game. This unique and visually stunning RPG, created by JK Saavedra, invites players into a world of dark science fantasy and cultivation as they take on the role of Wanderers. These characters, described as mystics, vagrants, and communist kung-fu wizards, fight against a "magofascist" ruling class in a post-nuclear world known as Hingsajagra.

The game's stats, such as Violence, Word, and Dialectics, reflect the diverse array of influences it draws from, including Karl Marx, Walter Benjamin, Bloodborne, Jujutsu Kaisen, Hannu Rajaniemi, and The Raid, among many others. The game's prose is as captivating as its gameplay, blending revolutionary texts, religious exhortations, and striking artwork into a singularly surprising and liberatory experience.

While I appreciate the depth and creativity of 10,000 Swords Against Heaven in its TTRPG format, I long for a video game adaptation that would allow me to share this experience with friends who may not be as interested in tabletop RPGs. My desire for a video game version is undeniably strong, as I am confident that it would bring the same joy and liberation to a wider audience.

Written by urgent.news from PC Gamer's reporting — not their text. Machine-written — may contain errors; check the original before relying on it.

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