A former Assassin's Creed dev is making a ghost-hunting horror mystery based on visits to abandoned convents, in which your greatest weapon is a chunky instant camera
What's the next logical games industry career step after being a cinematic director on Deus Ex: Human Revolution , a lead cinematic consultant on XCOM: The Bureau, and a director at Ubisoft Montreal working on Assassin's Creed Unity and the recently reborn 1666: Amsterdam ? If you answered "explore abandoned convents with a camera crew, proceed to make a horror game about it", then you are…
We haven't written up this one. Rock Paper Shotgun has the full story — the link below goes straight to it.