{
  "id": 9840786,
  "title": "Unreal C++ Course Chapter 114 - 115.",
  "url": "https://urgent.news/2026/09/25/unreal-c-course-chapter-114-115",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-09-25T21:13:09.000Z",
  "source": {
    "name": "Dev.to",
    "slug": "dev-to",
    "url": "https://dev.to/liquefier/unreal-c-course-chapter-114-115-4a1b"
  },
  "original_language": "en",
  "account": null,
  "summary": "Very straight forward blueprint and C++ use of attack montages, I also included a check to see if the character state was unequipped, which looks like it will be the next lesson. (I tend to get ahead of myself) void AEchoCharacter :: EchoAttack () { UAnimInstance * AnimInstance = GetMesh () -> GetAnimInstance (); if ( AnimInstance && AttackMontage && CurrentEquipState != ECharacterEquipState ::…",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}