{
  "id": 9606872,
  "title": "'We all thought we were bringing extraction to the masses, and we didn't'",
  "url": "https://urgent.news/2026/09/24/we-all-thought-we-were-bringing-extraction-to-the-masses-and-we-didnt",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-09-24T18:20:56.000Z",
  "source": {
    "name": "PC Gamer",
    "slug": "pc-gamer",
    "url": "https://www.pcgamer.com/games/we-all-thought-we-were-bringing-extraction-to-the-masses-and-we-didnt/"
  },
  "original_language": "en",
  "account": "The developers of the game Marathon, formerly known as The Future of Marathon, have outlined their plans to transform the shooter into a more accessible and inclusive experience. Bungie, the publisher, recently announced this shift following recent layoffs within the team.\n\nThe first major update, scheduled for December, will introduce Marathon's inaugural permanent PvE experience, expand the Perimeter, introduce a new shell, enhance onboarding, and create a social space. These changes aim to make the game more approachable for newcomers and provide a more engaging environment for existing players.\n\nIn March 2027, further updates will build upon the December release, integrating PvE, PvP, and PvEvP experiences, enhancing progression, adding a refactored Cradle, incorporating new narrative elements, introducing fresh enemies, and creating an entirely new zone. This vision for Marathon is less focused on hardcore gameplay and more on broadening its appeal to a wider audience.",
  "summary": "Bungie laid out its plans to bring more PvE to Marathon over the next six months.",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}