{
  "id": 8898057,
  "title": "Gaming on the Pixel 11 is a mess, and I traced it to one hidden setting",
  "url": "https://urgent.news/2026/09/21/gaming-on-the-pixel-11-is-a-mess-and-i-traced-it-to-one-hidden-setting",
  "topic": "tech",
  "section": "Tech",
  "published": "2026-09-21T10:00:44.000Z",
  "source": {
    "name": "Android Authority",
    "slug": "android-authority",
    "url": "https://www.androidauthority.com/pixel-11-gaming-stutter-genshin-impact-fix-3712770/"
  },
  "original_language": "en",
  "account": "The Pixel 11 series has faced issues with gaming performance, particularly in games like Genshin Impact. I examined the problem further and discovered that Google has switched the default OpenGL ES implementation to ANGLE for the Pixel 11 series. ANGLE is a compatibility layer that translates OpenGL calls into Vulkan commands for the GPU driver. While ANGLE can improve performance for modern GPUs, it has also caused graphical glitches and microstuttering in Genshin Impact on the Pixel 11 Pro XL. Disabling ANGLE restored smoother gameplay, with frame times remaining below 100ms. This suggests that ANGLE is a significant contributor to the microstuttering issue. The transition to ANGLE is part of a broader Android graphics strategy, but the change isn't perfectly transparent across all games. If experiencing microstuttering or jank in a specific game, users can enable native OpenGL through Developer Options to potentially improve performance.",
  "summary": "The Pixel 11 debuts ANGLE graphics translation, and it's a mess for Genshin Impact.",
  "key_points": [],
  "editors_take": null,
  "illustration": null,
  "coverage": {
    "outlets": 1,
    "also_reported_by": []
  },
  "ai_generated": true,
  "disclaimer": "Summaries, key points and the editor’s take are written by software from other outlets’ reporting and may contain errors — always check the linked original."
}